

I couldn’t help but smile as my developers became so motivated that they literally burst into flames. It’s incredibly satisfying to watch your cute pixel employees sit at their desks and increase their current project’s quality points. This sounds boring, but it can actually be very relaxing if you’re in the mood for it. As long as you’re there to press the buttons, Game Dev Story more or less plays itself. None of those factors ever seemed to matter though since every game my team finished made more than enough money to keep the lights on. A lot of factors can be considered for each project like how popular the genre is, how much the story fits that genre, and how popular the system you’re developing for is. The gameplay doesn’t ask very much of the player and isn’t very rewarding. Ultimately Game Dev Story is not a challenging game. I’m not really sure what I did right or wrong with this game, but I ended up with enough money to make my next game.

After poor reviews, Dio’s Mundane Vacation went on to be the best-selling game I’d made so far. One of my studio’s favorite games, Dio’s Mundane Vacation, had a lot of points in each category of quality, but still averaged around a 3/10 from reviewers. Once the game is released it’ll be judged by critics before it goes on sale, but I didn’t always see a correlation between game quality, review scores, and sales.
